Rules


 1. StockBowl Rule Book
  1. StockBowl Base Rulesthis rule overrides the Official Rules
We use the Blood Bowl 2020 rules unless otherwise stated.


For available inducements see below.
 
  2. Dungeon Bowlthis rule overrides the Official Rules
Dungeon Bowl, as its name suggests, is played in a dungeon. The teams move about using teleporters, and must begin the game by searching for the ball hidden in one of the trapped chests scattered throughout the dungeon.

We do not currently have the Dungeonbowl ruleset incorporated in any of our leagues.
 
  3. Squig Bowlthis rule overrides the Official Rules
Squig Bowl will be played as three games parallel to the playoff games. It will be run as a three-game tournament with swiss pairing.

Squigbowl is open to the following teams: teams that played in the previous season and did not make it to the playoffs; teams from the open league that will participate in the main league next season; newly drafted teams that have not yet played their first match. Playoff teams that lose their quarter final games are also encouraged to participate in the two remaining games of squigbowl (points-wise they will be counted as having lost their first squigbowl games).

Squigbowl is supposed to be a lighthearted event and we encourage coaches to be competitive with a sense of humor. The rules will reflect this by replacing the ball with a squig-ball and some special rules from one of GW's publications or other sources, which will be different for each season's Squigbowl event.
 
  7evens
We use the Core rules of Blood Bowl 2020 with the guidlines of the book Deathzone including latest errata for team building and match rules.
New teams are allowed to have a maximum of 600TV
 

 2. Gameplay
  Cocked Dicethis rule overrides the Official Rules
Thrown dice that does not come to rest on a flat surface on the gaming area (the pitch or surrounding table) is disqualified and must be rerolled. This goes for all dice that are leaning on miniatures, bases, rulers, or any other obstacle. Any dice that land on the floor is also disqualified and must be rerolled.

Only dice that is considered cocked is rerolled, any other dice that where rolled simultaneously still stand.
 
  Covid-19
During Covid-19 we are allowing coaches that can not play the game tabletop due to quarantine or such to play the game online using Fumbbl.
If this can not be done you must leave a walkover.
 
  Declare your Actions
Before picking up and moving the miniature the coach have to declare what action is used. If no declaration is made before moving the player the action is defaulted to a Move action. (ie. you cannot start moving and half way through the move declare a blitz to block a player)

However, you can still change or take back an action as long as you haven't rolled any dice (Rulebook p. 23)
 
  No hoggingthis rule overrides the Official Rules
Both players may use any dice in play. This means that your opponent is allowed to use your dice if he prefers. (Even your special edition super dice.)
All dice are preferably presented before the match start. It’s considered bad form to bring out “that lucky dice” for just one dice roll. (Yes, your opponent may ask you bring it out for him as well, if you used it during the match.)
 
  No Teleporting
When moving miniatures on the pitch the coach need to indicate clearly which squares the player is moving through by "hopping" the miniature through each square.
 
  Post-game sequence
Most of the post match sequence is done on the web-page instead of directly after the match.

The following steps must still be taken manually
1. Allocate MVPs
2. Work out Winnings
3. Roll for Fan Factor

Improvement rolls, hiring/firing players (and journeymen), Team Value calculation and Expensive Mistakes are concluded on-line and must be completed before the next league match can commence. It is customary to conclude these online steps as promptly as possible after a match as a show of good sportsmanship to your upcoming opponent.

Please note that Expensive Mistakes is a part of the Post-game sequence and a roll needs to be done on-line if you have more than 100k in your treasury after you are done with purchases, bounties etc. The only exception is the last game before a redraft.
 
  Pre-game sequence
The following sequence is used before each game:

1. Fans
2. Roll on the weather table
3. Inducements (Obs! Special play cards are not used in the regular league)
4. Prayers to Nuffle Table
5. Flip for kick. WInner of the flip decides kicking and receiving teams.

This is different from the regular Pre-Game Sequence only in that Journeymen need to be "on the roster" before the matchreports are printed.
 
  Time is of the Essencethis rule overrides the Official Rules
We try to keep a brisk pace in the games and the matches will be played with a 2 h 15 minutes, evenly split, match time in the following circumstances:

1. During the play-off matches on the play-off day.
2. If the person responsible for the venue says so.

The clock will be paused to resolve and record Casualties (after amour and injury table is rolled) and to resolve Pass, Throw Team Mate and Bombardier (after the player have finished his move and announced to what player/square he is passing). When your time is up you may only stand knocked down players up during your turn.
 

 3. StockBowl generic rules
  Bountiesthis rule overrides the Official Rules
Coaches may spend Money from their Treasury (Minimum 20,000gp) to place a bounty on a players head (in the same league and not on your own team). If that player dies, the opposing team will be awarded the bounty at the end of the game. If the marked player retires, the money is lost to corruption.

This is done at the "Buy player/staff" site.
 
  Concedingthis rule overrides the Official Rules
See page 67 on the Rulebook. However, the "Quits the team in disgust" rule is not implemented.

The conceding team will also lose one league point. (In addition to the regular penalties for conceding) This penalty point will not be applied if conceding due to 2 or less players before kickoff.
 
  Inducementsthis rule overrides the Official Rules
Denna post kommer uppdateras inom kort. För 2023 så tillåter vi alla inducements till och med Spike 16. Listan nedan kommer uppdateras. /Ionas

Both coaches can use inducements. They should decide on Petty Cash and Inducements in secret and show their choices at the same time. You are not allowed to react to the other players choice after both players have shown their choices. After inducements are bought CTV is recalculated and for every 50k in difference the Underdog receives a roll on the Prayers to Nuffle table

The following inducements are allowed:

0-4 Temp Agency Cheerleaders - 20,000 gold each
0-3 Part-time Assistant Coaches - 20, 000 gold each
0-1 Weather Mage - 30, 000 gold each
0-2 Bloodweiser Kegs - 50, 000 gold each
0-8 Extra Team Training - 100, 000 gold each
0-3 Bribes - 100, 000 gold each (50,000 for Teams with “Bribery and Corruption”)
0-2 Wandering Apothecaries - 100,000 gold each
0-1 Mortuary Assistant – 100,000 gold each (only for “Sylvanian Spotlight”)
0-1 Plague Doctor - 100,000 gold each (only for “Favoured of Nurgel”)
0-1 Riotous Rookies - 100,000 gold each (only for “Low cost Linemen”)
0-1 Halfling Master Chef - 300,000 gold each (100,000 for Teams with “Halfling Thimble Cup”)
0-2 Star Players - Price varies
0-3 (In)Famous Coaching Staff - Price varies (Core Rules Book and Death Zone)
0-1 Wizard - Price varies (Core Rules Book and Death Zone)
0-1 Biased Referee - Price varies (Core Rules Book and Death Zone)
0-1 WAAAGH! Drummer - 50,000 gold each (only for “Badlands Brawl”)
0-3 Cavorting Nurglings - 30,000 gold each (only for “Favoured of Nurgel”)
0-1 Dwarfen Runesmith - 50,000 gold each (only for teams with “Old World Classic” or “Worlds Edge
Superleague”)
0-1 Halfling Hot Pot - 80,000 gold each (60,000 gold for teams with “Halfling Thimble Cup”, only for
teams with “Halfling Thimble Cup” or “Old World Classic”)
0-1 Master of Ballistics - 40,000 gold each (30,000 gold for teams with “Halfling Thimble Cup”, only for
teams with “Halfling Thimble Cup” or “Old World Classic”)
Unlimited Mercenary Players (as specified in Official Rules Book)
 
  Match reporting
To report a match one of the coaches may enter it on the match-page, then the other coach need to log in and approve the result. Before the match will be effectuated on the page a commissioner must also approve and implement the result.

Remember that Chainsaws, Bombs, Stab and other secret weapons do not count for SPP purposes but should be counted as made by "random event", not the player holding the Weapon.

Detailed instructions on how to fill in the match report can be found (in Swedish) here:
Matchrapportinstruktioner
 
  MVP on Journeyman
In the 2020 rule set Player Advancement is rolled before the Hiring Journeymen step. This is not properly implemented on the site. Should a Journeyman receive the MVP the coach may roll for skill before buying the player. The journeyman may then be bought with the rolled skill for the increased price. This roll should be witnessed by the other coach, noted in the match protocol, and a commish should be notified and asked to implement the change. Should the coach want to buy the player, but not roll for skill, then that player may not roll for a new skull until the Player Advancement step after next match.
 
  No permanent injuries to stars
Any injury (including death) inflicted on a star player is waived after the match. In other words: There will always be a Star Player with the same stats ready for the next match.

You cannot use apothecary or igor on star players, and stars cannot be raised or affected by Nurgle's Rot.
 
  Number of teams
We limit the number of teams each coach may have listed on the site to three. If you want a new team after that you either need to retire one of your other teams or pay the administrative fee for an additional team. Contact a commish to buy an additional team.
 
  Overtime
Overtime is not normally used.
The matches are played two halves of 8 turns per coach and half. If the score is tied after the second half the match is recorded as a draw.
 
  Player Models and Numbersthis rule overrides the Official Rules
It should be clear what model represents what player and position on the pitch.

All players must have a visible player-number somewhere on the player and/or base (under the base is not visible), preferably on both the front and back side somewhere.
The player-number must be 1-2 digits in Arabic numerals (i.e. 0-99). For clarity Roman numerals (or any other numerals) will not be allowed as sole player-number on the players, but they may be present if you also have the player-number in Arabic numerals.

The number must be easily correlated to the player on the roster. This means that if you do not use the 1-16 predefined roster numbers you need to have the players “shirt number” in the player name. (Journeyman proxy-numbers may be assigned by hand to the roster at the time of the match).
Also if you use any numbers except 1-16 please try to use a logical numbers series based on player positions.

For added clarity we strongly recommend using the StockBowl Base Coloring Guidelines.
 
  Recording casualties
All casualties are reccorded before Regenerate rolls or Apothecary re-rolls have been made. When a player is healed and returned to the reserves box, record the injury as "Healed or Regenerated".
 
  Redraft
A redraft is mandatory at the beginning of each major season (regular or open) if the team has played more than 4 games without redrafting.

A redraft is mandatory at the beginning of any season (Reserves Rumble, Silly Season, SquigBowl etc) if the team has played 10 or more games without redrafting.

Redraft budgets are currently limited to 1300 gold. Please remember that skilling players is not alltowed between redraft and the next match the team plays (levelling up is part of the post-match procedure).

A team can elect to redraft at the beginning of any season. At the commissioner’s discretion, redraft may also be allowed after a season has started – this will usually occur due to excessive attrition to a team. Minus points may be awarded to teams that undergo a mid-season redraft.

 
  Special Play Cardsthis rule overrides the Official Rules
Special Play cards are only allowed as inducements in the Open league and if and only if both coaches have agreed to their use beforehand.
 
  Starting Teams
All new teams start with a treasury of 1.000.000 gp, except for 7evens teams which starts with a treasury of 600.000 gp.
A starting team must include at least 11 players and for 7evens its at least 7 players.
(You are not allowed to start a new team with journeymen on the roster)
A redrafted team will also need to have at least 11 rostered players.

Make sure to buy your team as soon as possible, once it is signed up for a season the re-roll cost doubles.
 
  Youngbloods
A player who doesn't have an active team in Stockbowl may create a Youngblood-team by starting a new team. That team gets the temporary tag [YB] before it's name.

The Youngblood status remains for three games, after which the tag is removed, and the team loses this status. A team that is restarted, or joins a regular season, immediately loses the Youngblood status.

All Deaths and Serious Injuries suffered by a Youngblood team are considered "Miss Next Game". Report the match as usual, a commish will make the necessary adjustments.

Apothecaries, Nurgle's Rot and Necromancers work as usual in games involving Youngblood-teams.
 

 4. League Rules (Regular seasons)
  Diversity
In order to keep the league varied and diverse, there may not be more that three teams who share the same race.

If we hit 40 coaches we will raise the cap to four teams per race.

If there are more coaches than allowed that wish to play a certain race this is the priority:
1. Painted team
2. Wanted to play that race last season but was not allowed
3. Time of registration

A coach new to the league is excempted from this rule.
 
  Double Walkoverthis rule overrides the Official Rules
If a match haven’t been played and been reported by the last appointed day for the round (the default date in the Matches page), and none of the Coaches have contacted the commissioners with an explanation of why the match will be postponed. It will not only be cancelled, but will be counted as a double walkover. This means that both teams will lose one league point (no winnings or MVP will be awarded).
 
  League Points and Ranking
Teams are ranked within each division by league points. Points are earned as follows.

+3 points for a win
+1 point for a tie
0 points for a loss
-1 point for a walkover or conceeded game
-1 point for Starting new team midseason
-1 point for redrafting mid-season

In the event of tied ranking, teams are sorted by most League Points, best TD difference, most TDs scored, then casualty difference, then most casualties inflicted.
 
  Match schedule
The matches are played by a fixed schedule of rounds drawn at the start of each season. Usually each round is two weeks long (we might allow longer during holidays). The last date that the match needs to be played and reported by is listed in the match schedule. It is up to the coaches to communicate and decide when and where each match will be played within the time allotted for the round.

We usually meet Thursday nights at Alphaspel in Örnsberg. The coaches are welcome to schedule their matches at these meetings but it is not mandatory to play there.

StockBowl games should be distinguished by a forthcoming and positive attitude, and everyone in the league should strive to be friendly and pull together to get the games played. If, despite this, an agreement about time and place to play the game can not be reached our regular game night will be prioritized.

If the coaches cannot decide on a match date it is imperative that they contact the commissioners who will try to solve the issue as smoothly as possible. We understand that people have lives outside of Blood Bowl, and strive to get all matches to be played rather than handing out Walkovers. But we cannot let postponed matches snowball leading to other postponed matches as this can wreck the league schedule.

Important notice: If one coach can only play on Thursdays, and the other coach can not play on Thursdays, then the coach who can only play on Thursdays wins on walk over.
 
  Painting
Starting from the second regular season* a team is playing in, the team may only participate in the play-offs if it is fully painted and based.

*A team that has played 4+ games (i.e. Open, Squig, Reserves rumble) is considered to have played a regular season
 
  Play-off
The play-off will be played in two steps, between the 8 teams that got play-off spots.

In step 1 all of the 1/4-finals is played during a period of (almost) two weeks.

The teams will be matched highest versus lowest in falling order, by season score:

1 vs 8
2 vs 7
3 vs 6
4 vs 5
The winners of those games will continue to step 2 which is the play-off day:

1/8 vs 4/5
2/7 vs 3/6

The winners of the 1/2-finals will then play the final and the losers of the 1/2-finals will play a game for the third place.

If any of the 8 teams that got play-off spots can not participate in the entire play-off their places will be awarded to other teams, by season ranking (wildcards first, others after them).

If any of the 4 teams that got into the 1/2 finals cannot play during the play-off day their positions will be awarded to other teams. If possible, the positions will be taken by teams eliminated in the quarter finals. But a position cannot be taken by the team that missed that same position due to being eliminated by the now absent team. If there still are empty positions in the semifinals after this, they will be awarded to teams that have not participated in the play-offs, by season ranking.

The Teams playing in the 1/2-final and match for third place will receive 20 kgp extra winnings.
The Teams playing in the Final will receive 30 kgp extra winnings.

Overtime - The playoff matches may not end in a draw and will go into overtime if the score is tied at the end of the second half. The overtime will be played as sudden death (i.e. the match ends as soon as a touchdown is scored), but no more than 8 rounds for each coach. If the teams are still tied after the overtime, there will be penalty shoot-outs.

Inducements in the play-off follow the normal rules for inducements in the league. In step 2 any Special play Cards drawn will be from one joint pool for the play-off.

All "miss next game" will be removed before the playoffs begin.
 
  Team drop-out
We do not like coaches dropping out during a running season - if you want to play in the league, you agree to play all your matches in that season.
In case of the sad incident that a team must drop out, we prefer that another person takes over coaching it. If this is not possible, we might use the commissioner special team to play the remaining matches instead of the original team.
 
  Walkoverthis rule overrides the Official Rules
If a Coach A does not show up for a scheduled match within a reasonable time, the game may be declared a walkover. First however the coach B needs to try to contact the coach A and try to reschedule the match. If the coach B does not manage to contact coach A, or the coaches don’t manage to find a new time to play, coach B must first contact the commissioners who will then try to solve the situation or declare a walkover as they see fit.
If the same coach does not show up for the rescheduled match, the other coach will automatically win by a walkover.

If a walkover is declared, the team that showed up wins the match by 2-0 (The TD:s for a walkover will function as scored by player number 0 on the roster), they will also receive both teams winnings ((2d3+2 +Dedicated Fans) x 10.000gp) and MVP:s on two random players. Commissioners will roll the winnings and MVP:s and award them to the team.

The team that did not show will lose one league point.
 
  Wooden spoon Cupthis rule overrides the Official Rules
For those teams that didn’t make the cut to the play-offs.
Participation is free and a way for everyone to play the same number of games in a season.
The Team that unfortunately secure the last place (without any WO) will receive a special price for the next league season.
 

 5. StockBowl Open
 
Stockbowl Open is an open challenge based Blood Bowl Season that goes side by side with the regular Blood Bowl league.
Any team not currently in an active league season is eligible for play. To join the season just sign up. However, if a team joins another season while enlisted in an Open season, the team cannot play any more games in the Open season.

You're only allowed to play each Coach three times in one Open Season, provided that it does not happen with the same rulesets.
The three options are; regular Blood Bowl rules, Dungeon Bowl rules or Boat Pitch rules.
 
  Diversity
In the Open league there is no cap on the team races. However, we cap the coaches. Each open season a coach can enter one team only. If that team drops out they cannot enter a new team. However, a team can at any point reset and restart as a new 1000k team of the same race with the same team name, This gives no negative effect except the feeling of failure and the anger of the fans.
 
  League Points and Ranking
Teams are ranked by league points. Points are earned as follows.
+3p for a win
+1p for a draw
+0p for a loss

The team with the most points when the season ends is the winner. Number of matches played is the first tie-breaker.
 
  Match planning
Matches are planned by challenging other coaches. A coach can challenge every other coach thrice. To help with this we encourage the use of the appropriate thread in our Stockbowl forum at the the Swedish Blood Bowl Alliance web portal.
 
  Painting
A team must be fully painted and based to win the open league. When the season ends and the winner is not fully painted they forfeit their winning place to the best placed fully painted team.
 
  Walkover/Game refusal
Since this is a challenge based league you can always say no to a game. As for now we will try to avoid printing out rules for refused games in hope that this will not be a problem.
 

 6. Stockbowl 7evens
 
StockBowl 7evens is a way to play Blood Bowl Sevens within the framework of a series.
Outside of those modifications specifically described below, games will be played using the most
current StockBowl ruleset.

 
  7evens Rules
We use the rules for Blood Bowl Sevens as found in Deathzone.
 
  Inducements
Forbidden inducements:
Star Players, (In)famous Coaching Staff and Extra Training are removed from the inducements list.

Journeymen, Wandering Apothecaries, Babes, Igor, Bribes, Mercenaries (basic rules), Chefs are all allowed as normal.
 

 7. Prizes
  Coach Sponsored Prizesthis rule overrides the Official Rules
Coaches are encouraged to sponsor a special prize of their own. It may be either for Player achievements or Team achievements.

The purpose of the coach prizes are to raise the fun- and fluff-factor of the game, not to give unfair advantages for certain teams. For this reason the prizes may not consist of “in-game” advantages or gold.
The Coach Prizes may not be used to place bounties on players.

Examples of Prizes could be:
A couple of beers for the Coach of the Most Lethal Player (Most Kills) of the Season.
A special Miniature for the nicest coach.
A challenge trophy for the team with most interceptions during a season.

If you want to enter a prize contact the Commissioners with the following information:
- Prize name, no more than 20 characters.
- Criteria’s for obtaining the prize, Team or Player Prize.
- What the prize will consist of.
- [optional] An Icon for the prize (.gif-image, max width: 17px, max height: 25px), we can help you find a suitable icon if you want.

To see the prizes already entered go to Coach sponsored prizes.
 
  Commissioner Special Prize - Collector Cards
To encourage coaches to paint their teams we will award the Collector cards prize to any team that meet the criteria below:

Collector Cards
* All players and the head coach must be painted and based (based = flock/sand or other fitting basing). [This is also a requirement for adding pictures of players to the site]
* All players must follow the numbering rules. (i.e. visible player numbers somewhere on the model or base, in Arabic numerals [0-9])
* Pictures of all players must be present on the league page.
* A team picture, that includes the head coach must be present on the league page.
* The team must have a logo on the League page.
Upon attaining the prize the team will receive a MVP (4 SPP), awarded to a random permanent player in the team.

The prize will be awarded any team as soon as they meet the criteria and are active in a season. (Yes you can receive the prize in the middle or even beginning of a season)
Any team already awarded the Collector Cards prize (was awarded to 5 teams during S2 & S2½) will receive their random MVP if/when they meet the above criteria.
 
  Player Prizes
After each regular season the following Player Prizes will be awarded:

Top scorer (most scored td's):
Player gets a trophy icon on the players page.

Most violent player (inflicted the most cas):
Player gets a trophy icon on the players page.

Top thrower (most completed passes):
Player gets a trophy icon on the players page.

Deadliest Player (inflicted the most kills):
Player gets a trophy icon on the players page.

Top intercepter (most interceptions):
Player gets a trophy icon on the players page.

Rising Star (most spp's earned during the season):
Player gets a trophy icon on the players page.


In case of ties all tied players will be awarded the prize. If more than 3 players are tied for a prize no player will be awarded the prize.

The play-off games are not counted for the purpose of these prizes.
 
  Team Trophies
After each regular season the following Team Trophies will be awarded:

Champion - Awarded to the Winning team
2nd place - Awarded to the team that place 2:nd
3rd place - Awarded to the team that place 3:d

Most Lethal Team - the team(s) that has inflicted most kills in a season and is rewarded with an extra random prize MVP.
Fair Play Prize - the team(s) that has inflicted fewest casualties in a season, and the prize is also one extra random prize MVP. Teams that have lost points due to Walkovers will not be eligible.

Jumbo prize - the team that has made the poorest performance during the whole season (i.e. the loosing team), the prize entitles to a free re roll for the next season the team participates in. (The team will be awarded the RR at the prize ceremony, and it will be removed after the next season is completed).
Teams that have lost points due to Walkovers will not be eligible and the regular tie-breakers are used.

In case of ties all tied teams will be awarded the prize unless there is more than three teams tied for a prize in which case no team will be awarded the prize.

Other than first, second and third place the play-off games are not counted for the purpose of these prizes.
 

 8. Rule Clarifications
  Blocking Sequence
Before an announced block is carried out, execute Dump Off (and any Pass block action due to the Dump-Off) if the blocked player can and will.
Then determine the number of block dice according to assists. Roll for block and execute the result of the block dice. Choose whether or not to follow up. Then roll for armour (and injury) if a player was knocked over. Then roll for scatter if the ball carrier was knocked down or Strip Ball takes effect.
 
  Completion
The thrower will only earn a completion (1 SPP) if the throw was accurate, and the ball is in possession of the intended receiver as it comes to rest.

Even if caught after bouncing around first, i.e. if the intended target first dropped the ball, but then it bounced back, and he caught it it would be a completion.
 
  Disturbing Presence
Disturbing Presence only affects the opposite team, not your own.
 
  Dump Off
This skill is triggered when an opponent is about to block you. The skill also works when you are about to be attacked with a special weapon like a chainsaw or dagger, but a wizard attack or an exploding bomb (or a thrown team-mate landing on top of you) will not let you use the skill.
 
  Lost tackle zone
When having lost your tackle zone (because of hypnotic gaze or bone head/really stupid), you cannot use pass block, intercept or use skills which relates to your tackle zone (such as shadowing). If the ball (or a bomb) lands in your square, you will automatically miss the catch. The bomb will explode while the ball will scatter.
 
  Pass Block
You may use pass block in your own turn as a response to Dump Off.
 
  Perfect defence
When rolling the perfect defence result on the kick-off table, you may reorganize the players on the field - it is not a completely new set-up where you can exchange the players on the field with players in the dug-out.
If you used the Kick skill in the scattering process on the kick off (remember that the kick-off effect takes place after the ball scatters, but before it lands), you must still place a player with Kick in a proper position on the field when rearranging your perfect defence.
 
  Side Step
Side Step also works on subsequent pushing. You have to be standing to use Side Step this way.
 

 9. Frequently Asked Questions (FAQ´s)
  Can you continue your blitz move after Wrestle?
Q: If a player has declared a blitz action and both players are wrestled to the ground, can the blitzing player stand up (or jump up) and continue moving if his MA allows it?

A: No you can only stand up at the start of your action. So wrestle effectively ends that players action.

(source: CRP, page 11 - Stand up)
 
  Can you redraft your team during a season?
Yes, you may redraft your team during a running season.
It costs you 1 league point (add (-1)).
To initiate a redraft you must contact a commish and send an email to info@stockbowl.se
 
  Do re-rolls cost double between seasons?
Yes. Rerolls cost 2x their listed price after you sign up for a season.
 
  Do the bounties continue over each season?
Bounties continue until the player is dead or retires (and goes into hiding, changes their name, etc)
 
  Do the team reset after each season?
No you will keep the teams as they are between seasons, with the exception that any Miss Next Game are waived.
A coach may choose to play with another team for next season, but may only enter one team for each season.
 
  Do Wizard target stunned/proned players?
No, they're safe on the ground. The wizard only target standing players.
 
  Does succesfull Argue the call lead to turnover?
Yes, on a succes (6) it's still a turnover and the player is placed in reserves.
 
  Does your team have to be fully painted?
Teams do not have to be painted to play in the league, however if you want your own players pics to be used on your teams page, they will need to be painted.
 
  What happens if I have no players left?
If you have no players left n the field at any point during a drive, your opponent plays on until they score.

"In the rare event that one team has no players to set up after KO’d rolls, both teams' turn markers are moved forward along the turn track two spaces and if one team could field at least one player then that team is awarded a touchdown (however no player receives Star Player points (see page 25) for this.. If this takes the number of turns to 8 or more for both teams, then the half ends. If there are still turns left in the half, then continue playing as if a drive has just ended (i.e. clear the pitch and roll for KO'd players)." (p15 CRP.)
 
  Which can I use first, Apothecary or Regen?
If available you MUST use the Apothecary before you use a Regeneration roll.
 

 Starplayer Special rules
  A Sneaky Pair
Dribl & Drull must be hired as a pair and count as two Star Players. Additionally, whenever Dribl or
Drull perform either a Stab or Foul action against an opposition player marked by both Dribl & Drull, they may apply a +1 modifier to the Injury roll.
 
  All You Can Eat
Once per game, Cindy may perform two Throw Bomb Special actions rather than one; though she
must commit to doing so before making the first action. If she does, immediately after performing the second Throw Bomb Special action roll a D6. On a 1-3 Cindy is immediately Sent Off.
 
  Baleful Hex
Once per game, at the beginning of Estelle’s activation, choose an opposition player within five squares
and roll a D6. On a 2+ the chosen player loses their Tackle Zone and cannot be activated until the end of the opposition’s next team turn.
 
  Beer Barrel Bash!
Once per drive, at the start of his activation, Thorsson may perform a Throw Keg Special action. When he does, select an opposition player within three squares of Thorsson and roll a D6. On a 3+, the
player is immediately Knocked Down. However, on a 1, Thorsson is Knocked Down instead.
 
  Black Ink
Once per game, at the star of any of his activations, Kiroth can choose an opposition player he is marking. The chosen player loses their Tackle Zone until they are next activated.
 
  Blast It!
Once per game, when Barik makes a Hail Mary Pass, he may re-roll any scatter results for determining where the ball lands, and any friendly player attempting to catch the ball gains an additional +1 modifier to the roll.
 
  Blind Rage
Akhorne may choose to Re-roll the D6 when rolling for the Dauntless skill.
 
  Brutal Block
Once per game, when Frank 'n' Stein makes an injury roll against an opponent as a result of a Block action, he may choose to add an additional +1 modifier to the injury roll. This modifier may be applied after the roll has been made.
 
  Burst of Speed
Once per game, Roxanna may attempt t Rush three times, rather than the usual two. declare you are using this special rule after Roxanna has rushed twice.
 
  Consummate Professional
Once per game, Griff may re-roll one dice that was rolled either as a single dice roll, as part of a multiple dice roll or as part of a dice pool (this cannot be a dice that was rolled as part of an Armour, Injury or Casualty roll).
 
  Crushing Blow
Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Varag, you may apply an additional +1 modifier to the Armor roll. This modifier may be applied after roll has been made.
 
  Dwarfen Scourge
Once per game, when an opposition player is Knocked Down as a result of a Block action performed by Ivan, you may apply an additional +1 modifier to the Armour roll or Injury roll. If this is against a Dwarfen player from any team, this may instead be a +2 modifier.
 
  Excuse me, are you a Zoat?
Once per game, when Zolcat is activated, he may gain the Hypnotic Gaze trait. You must declare this special rule is usedwhen Zolcatis activated.
 
  Frenzied Rush
Once per game, when, Glart performs a Blitz action, he may gain the Frenzy skill, You must declare this special rule is being used when Glart is activated. Glart may not use the Grab skill during a turn in which he uses this special rule.
 
  Fury of the Blood God
Once per game, if Scyla rolls a 1 for his Unchannelled Fury roll after declaring a Block action, instead of applying the usual effects of Unchannelled Fury, Scyla may perfom two Block actions instead.
 
  Ghostly Flames
Once per half, when Bryce makes the Chainsaw Attack Special action as part of a Blitz action, he may add +4 to the Armour roll against an opponent rather than +3.
 
  Gored by he Bull
Once per game, when Grashnak performs a blitz action, Grashnak may roll one additional Block dice against the opposition player, regardless of the opposition player's strenght, to a maximum of three block dice. If Grashnak performs a second Block action due to the Frenzy skill, this second Block action will also benefit from this rule.
 
  Halfling Luck
Once per game, Puggy may re-roll one dice that was rolled either as a single dice, as part of a multiple dice roll, or as part of a dice pool (this cannot be a dice that was rolled as part of an Armour, Injury or Casualty roll).
 
  I'll Be Back!
The first time in a game that Kreek Rustgouger would be sent-off as per the Secret Weapon trait, he is not Sent-off and instead may continue as part of the game.
 
  Incorporeal
Once per game, after making an Agility testo to dodge, Gretchen may choose to modifiy the dice roll by adding her strength characteristic to it.
 
  Indomitable
Once per game, when Willow/Karla successfully rolls to use her Dauntless skill, she may increase her strength characteristic to double that of the nominated target of her Block action.
 
  Kaboom!
Once per game, if an opposition player catches a Bomb thrown by Bomber, you can choose to have it explode immediately rather than rolling to see if the player can throw it again.
 
  Kick 'em while they're down!
Once per game, Nobbla may use the chainsaw Attack special action against a Prone or Stunned opposition player. This does not count as as a Foul action and so Nobbla cant be sent-off when using this ability.
 
  Look Into My Eyes
Once per game, if Boa starts his activation Marking an opposition player with the ball, he may
roll a D6. On a 1, nothing happens. On a 2+, the opposition player loses possession of the ball, Boa immediately gains possession of the ball, and Boa’s activation immediately ends.
 
  Lord of Chaos
A team that includes Lord Borak gains an extra Team re-roll for the first half of the game. If this Team re-roll is not used during the first hald, it may be carried over into the second half. However, if Lord Borak is removed from play before this re-roll is used, it is lost.
 
  Master Assassin
Once per game, when Skitter successfully breaks an opposition
player’s armour as a result of a Stab Special action, he may choose to re-roll the Injury roll.
 
  Maximum Carnage
Once per game, after Max performs a chainsaw Attack Special action he may immediately perform another chainsaw Attack Special action that targets a different opposition player.
 
  Mesmerizing Dance
Once per game, Eldril may re-roll a failed Agility test when attempting to use the Hypnotic Gaze trait.
 
  Old Pro
Once per game, Helmut may use his Pro skill to re-roll a single dice rolled as part of an Armour roll.
 
  Primal Savagery
Once per game, when Glotl fails an Animal Savagery roll, it may lash out at an opposition player rather than a team-mate.
 
  Pump Up the Crowd
Once per game, when Skrorg causes an opposition player to be removed as a Casualty as the result of a Block action, Skrorg’s controlling coach gains one team re-roll. If this re-roll has not been used by the end of the drive, it is lost.
 
  Putrid Regurgitation
Once per game, Bilerot may use Projectile Vomit Special action. This may still be used even if Bilerot has already performed a Block action this turn.
 
  Raiding Party
Once per drive, whenever Ivar begins his activation, he may choose one Open player on his team within five squares. The chosen player may immediately move one square, ignoring Tackle Zones, though they must end this move Marking an opposition player.
 
  Ram
Once per game, when an opposite player is Knocked Down as the result of a Block action performed by Rumbelow, you may apply an additional +1 modifier to either the Armour roll or Injury roll, This modifier may be applied after the roll has been made.
 
  Reliable
If Deeproot fumbles a Throw Team-mate action, the player that was to be thrown will bounce as normal but will automatically land safely.
 
  Savage Mauling
Once a game, when Wilhelm makes an Injury roll against an opposing player, he may choose to re-roll the result.
 
  Shot to Nothing
Once per game, when Gloriel performs a pass action, she may gain the Hail Mary Pass skill, You must declare this special rule is being used when Gloriel is activated.
 
  Slayer
Once per game, when an opposition player with a strength characteristic of 5 or more is Knocked Down as the result of a BLock action performed by Grim, you may apply an additional +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.
 
  Star of the Show
Once per game, when Count Luthor scores a touchdown, his controlling coach may gain one team re-roll. If this re-roll has not been used by the end of the next drive, it is lost.
 
  Strong Passing Game
Once per game, after making a Passing Ability test to perform a Pass Action, Skrull may decide to modifiy the dice roll by adding his strength characteristic to it.
 
  Tasty Morsel
Once per game, when Karina fails a Bloodlust roll, she may choose to bite an opposition player with a ST of 3 or lower as if they were a Thral Lineman team-mate. Karina may not bite Star Players with this special rule.
 
  The Ballista
Once per game, if Morg fails the Passing Abilty test when making a Pass action or a Throw Team-mate action, you may re-roll the D6.
 
  Thinking Man's Troll
Once per half, Ripper may re-roll one dice that was rolled either as a single dice, as part of a multiple dice roll, or as part of a dice pool (this cannot be a dice that was rolled as part of an Armour, injury or casaulty roll).
 
  Treacherous
Once per game, if a team-mate in an adjacent square to Hakflem is in possession of the ball when Hakflem is activated, that player may immediately be knocked Down and Hakflem may take possession of the ball. No Turnover is caused as a result of using this special rule.
 
  Two for One
The Swift Twins/Grak and Crumbleberry must be hired as a pair and count as two Star Players, However, if either Lucien/Grak or Valen/Crumbleberry is removed from play due to suffering a Ko'd or Casualty result on the Injury table, the other replaces the Loner (4+) trait with the Loner (2+) trait.
 
  Watch Out!
The first time each half that Withergrasp is the target of an opposition player’s Block action, he counts as
having the Dodge skill.
 
  Whirling Dervish
Once per activation, Fungus may re-roll the D6 when determining which direction he moves in.
 
  Wisdom of The White Dwarf
Once per team turn, when one of Grombrindal's team-mates that is in an adjacent square is activated, that player gains either the Break Tackle, Dauntless, Mighty Blow (+1), or Sure Feet skill until the end of their activation.
 
  Yoink!
Once per game, when Scrappa attempts to interfere with a Pass action, he may roll a D6. On a 2+, Scrappa does not need to roll to interfere with the Pass action, instead he automatically makes an Interception and gains control of the ball.
 


Current Champion

 
Latest matches:
 
Some names and images are ® reg. trademarks of Games Workshop    |    code based on Aros Blood Bowl League